Please use this identifier to cite or link to this item:
http://localhost:8080/xmlui/handle/123456789/6096
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Farida Yasmin, Intan | - |
dc.contributor.author | Titiek Djannatun, Titiek | - |
dc.contributor.author | Widiyanti, Dian | - |
dc.date.accessioned | 2024-09-23T02:34:29Z | - |
dc.date.available | 2024-09-23T02:34:29Z | - |
dc.date.issued | 2023-12 | - |
dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/6096 | - |
dc.description.abstract | ABSTRACT Introduction: The burden of HIV-AIDS cases in Indonesia remains high, while HIV-AIDS promotion programs targeting students remain low. Game-based learning has not been investigated as an alternative method for improving HIV-AIDS awareness among students. Aims: this study quantifies the impact of the flashcard-based educational game invented by YARSI HIV-AIDS Care on high school students in Jakarta. Method: A simple randomized controlled study was conducted among 112 SMA 27 Jakarta students (intervention, n=56; control, n= 56). The HIV-AIDS knowledge and attitude scores before and after the educational game were evaluated using a validated questionnaire. An intervention using a flashcard-based game is conducted online. Univariate and Bivariate analyses of the pre-and post-scores for both groups were performed. Result: Following the game, there was a considerable improvement in the HIV-AIDS comprehensive knowledge scores (pre-test vs. post-test, 65 vs. 90, p<0.01), while the control score remained unchanged. The intervention group also had higher knowledge and attitude scores than did the control group (p<0.01). Conclusion: Flashcard-based education games significantly increased comprehensive HIV-AIDS knowledge and positive attitudes toward HIV-AIDS. Thus, this method could be implemented in HIV-AIDS promotion programs that target students. Keywords: HIV-AIDS, Educative Games, Students, Health Promotion, Game-based learning | en_US |
dc.language.iso | en | en_US |
dc.publisher | The Indoneisan Journal Of Public Health | en_US |
dc.subject | HIV-AIDS, | en_US |
dc.subject | Educative Games, | en_US |
dc.subject | Students, | en_US |
dc.subject | Health Promotion, | en_US |
dc.subject | Game-based learning | en_US |
dc.title | FLASHCARD-BASED ONLINE EDUCATIONAL GAME FOR IMPROVING HIV-AIDS KNOWLEDGE AND STIGMA | en_US |
dc.type | Article | en_US |
Appears in Collections: | VOL 18 NO 3 2023 |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
457-469.pdf | 370.74 kB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.