<?xml version="1.0" encoding="UTF-8"?>
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  <title>DSpace Collection:</title>
  <link rel="alternate" href="http://localhost:8080/xmlui/handle/123456789/12032" />
  <subtitle />
  <id>http://localhost:8080/xmlui/handle/123456789/12032</id>
  <updated>2026-04-09T07:34:05Z</updated>
  <dc:date>2026-04-09T07:34:05Z</dc:date>
  <entry>
    <title>Pengembangan Tunik Menggunakan Pengaplikasian Teknik Colet-Boshi Shibori Pada Wanita Karir Dengan Bentuk Tubuh Pendek Gemuk</title>
    <link rel="alternate" href="http://localhost:8080/xmlui/handle/123456789/12066" />
    <author>
      <name>Sarah Ermalena, Siti</name>
    </author>
    <author>
      <name>Wening, Sri</name>
    </author>
    <author>
      <name>Budiastuti, Emy</name>
    </author>
    <id>http://localhost:8080/xmlui/handle/123456789/12066</id>
    <updated>2025-07-17T03:22:33Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Tunik Menggunakan Pengaplikasian Teknik Colet-Boshi Shibori Pada Wanita Karir Dengan Bentuk Tubuh Pendek Gemuk
Authors: Sarah Ermalena, Siti; Wening, Sri; Budiastuti, Emy
Abstract: Abstract. Research on the development of tunics using the dab-boshi shibori technique for career women with short, fat bodies aims to: (1) find out how to make motifs using the dab-boshi shibori technique for career women with imperfect body shapes, (2) find out how to develop designs tunic for the opportunity to work for women who have a body shape that is not ideal, and (3) find out the test results for tunic products for career women with a body shape that is not ideal. This research is a type of development research (R&amp;D) using the PPE (Planning, Production and Evaluation) model. The data collection method itself uses literature studies, questionnaires and documentation. While the data analysis technique used uses 3 techniques, namely: (1) visual perception measurement, (2) content validation test, and (3) quantitative descriptive data analysis for product feasibility test. The results of the tunic product test obtained from the average results of the judgment expert consisting of 3 experts, namely: 94.3, 88.6 and 91.4. The mean of the three assessments is 91.4. Based on these average results, the development of the dab technique and bosgi shibori in career women with imperfect body shapes has very good qualifications with an achievement of 91.4%.&#xD;
Keywords: tunic, dab technique, boshi technique, shibori, women, career, short fat body shape</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Pengembangan Media Pembelajaran Video Pada Mata Pelajaran Desain Busana Di Smk Muhammadiyah 2 Boja</title>
    <link rel="alternate" href="http://localhost:8080/xmlui/handle/123456789/12064" />
    <author>
      <name>Maya Hapsari, Devina</name>
    </author>
    <author>
      <name>Sawitri, Sicilia</name>
    </author>
    <id>http://localhost:8080/xmlui/handle/123456789/12064</id>
    <updated>2025-07-17T03:20:02Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: Pengembangan Media Pembelajaran Video Pada Mata Pelajaran Desain Busana Di Smk Muhammadiyah 2 Boja
Authors: Maya Hapsari, Devina; Sawitri, Sicilia
Abstract: Abstract. The purpose of this research is to : 1) Develop fashion design learning video media on material applying skirt design according to the collage concept at SMK Muhammadiyah 2 Boja, 2) Knowing the feasibility of the fashion design learning video media. This type of research is research and development (R&amp;D). The development model used is a 4D development model with stages (1) define, (2) design, (3) develop and (4) disseminate. The data analysis techniques in this research is used percentage descriptive analysis techniques. The results of this research are: 1) products that have been developed in the form of video learning media on material making skirt designs according to the collage concept, 2) video learning media is declared very feasible by material experts (89%), media experts (90.8%) and expert users or teacher (89.5%).The conclusion of this research is the development of video learning media on the basic competencies of making skirt design according to the collage concept through define, design and develop stages declared very feasible for use in learning at SMK Muhammadiyah 2 Boja.&#xD;
Keywords: development, learning videos, collage fashion design</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Kelayakan Tas Limbah Karung Goni Dengan Aplikasi Bordir Sumber Ide Bunga Nasional</title>
    <link rel="alternate" href="http://localhost:8080/xmlui/handle/123456789/12060" />
    <author>
      <name>Nurul Salmi, Irma</name>
    </author>
    <author>
      <name>Widowati, Widowati</name>
    </author>
    <id>http://localhost:8080/xmlui/handle/123456789/12060</id>
    <updated>2025-07-17T03:17:34Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: Kelayakan Tas Limbah Karung Goni Dengan Aplikasi Bordir Sumber Ide Bunga Nasional
Authors: Nurul Salmi, Irma; Widowati, Widowati
Abstract: Abstract. This research aims to find out the feasibility of bags from burlap sack waste with embroidery applications using national flowers as an idea.The research design used is an experimental design with a one shot case study technique.The population in this study was 22 panelists. The sample method used is saturated sample.Data collection technique with observation method with observation sheet data retrieval tool. Data analysis uses descriptive percentages. The feasibility test is carried out based on 5 assessment indicators, namely design, raw materials, techniques / ways of manufacture, durability, packaging.The results of the feasibility test showed a total percentage of 92.47% which was categorized as very feasible.Thus it can be concluded that the waste of burlap sacks is very feasible to be reprocessed into bag products.&#xD;
Keywords: embroidery, national flower, burlap sack, waste, bag</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Metode Penciptaan Desain Kerajinan Menggunakan Adobe Illustrator</title>
    <link rel="alternate" href="http://localhost:8080/xmlui/handle/123456789/12056" />
    <author>
      <name>Damayanti, Savira</name>
    </author>
    <id>http://localhost:8080/xmlui/handle/123456789/12056</id>
    <updated>2025-07-17T03:15:16Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: Metode Penciptaan Desain Kerajinan Menggunakan Adobe Illustrator
Authors: Damayanti, Savira
Abstract: Abstract. The purpose of this research is to determine the effectiveness and results of creating craft designs using Adobe Illustrator software. The research method used in this study uses the Research and Development method whose results are presented qualitatively descriptively, with observational data collection techniques, interviews, and documentation. In this study, the experimental steps used in the creation of craft designs refer to the theory of art creation which consists of three main stages, namely exploration, design, and embodiment. The visualization of this work begins with creating an outline of the shape of the craft, which is then added motif details by utilizing the Ai color palette which is the advantage of Ai, as well as optimizing the display with 3D tools with isometric techniques to maximize in giving a real-looking impression. The process of creating craft designs using Adobe Illustrator mampu produces designs with a more attractive appearance and easy to develop into more varied and creative designs with a relatively fast time with easier inventory. The work created using Adobe Illustrator produces two craft design works which are then realized on prototypes and mockups in rooms with isometric techniques</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
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